Reviewed by Evren Özmen, CPA (SMMM)
Turkish Certified Public Accountant · Licensed by TÜRMOB, Reg. No. 35675 · Last reviewed November 2026

SYSTEMS CPA INSIGHTS | Media, Gaming & Intellectual Property Tax

Taxation of Animation, Gaming and IP Licensing Companies in Turkey

A practical 2026 guide for international animation studios, game publishers, streaming businesses and intellectual-property owners: corporate tax, royalties, withholding, VAT, tax treaties, technology-zone incentives and cross-border structuring.

By Evren Özmen, CPA (SMMM) · Reviewed 8 November 2026 · Turkish law in force as of this date

Executive answer

Turkey does not tax every animation, gaming or IP transaction in the same way. A character-licensing fee, a studio’s animation-production invoice, a mobile game sold through an app store, and an intercompany software-development recharge may each produce a different tax result. In 2026, ordinary Turkish companies generally face 25% corporate income tax; payments of royalties to non-residents generally carry 20% domestic withholding, subject to applicable treaties; and the standard Turkish VAT rate is 20%, subject to the specific supply and exemption rules. Qualifying software and design businesses may have important incentive options, including a 100% deduction for certain qualifying service-export profits from 2026 and Technology Development Zone exemptions through 31 December 2028.

The central question is not whether a payment is described as a “licence” or “digital service” on the invoice. It is what rights are transferred, who exploits them, where the value is created, and where the service or right is used.

1. Start with the transaction, not the industry label

“Animation company” or “game studio” describes a business. It does not identify the tax treatment of a transaction. A single entertainment group may be a content producer, a developer, a publisher, a distributor, a merchandising licensor and an owner of valuable copyrights at the same time.

Commercial arrangement Core tax question Typical evidence
Animation studio produces a series for an overseas broadcaster Is it an exported production or design service, a transfer of copyright, or both? Production agreement, deliverables, ownership clauses, territory of exploitation
Japanese or Korean rights owner licenses characters for Turkish merchandise Is the Turkish payment a royalty attracting withholding and reverse-charge VAT? Merchandising licence, royalty statements, residence certificate, sales reports
Turkish mobile-game studio receives app-store settlements Who contracts with end users and what is the legal nature of the platform’s payment? Developer terms, invoices, platform commission data, country-level transactions
Foreign publisher funds development at a Turkish subsidiary Does the subsidiary provide services, share IP ownership or assume entrepreneurial risk? Intercompany agreement, project files, decision-making and cost records
Turkish entity licenses animation rights internationally Does the income relate to a taxable licence, qualifying exported service or another supply? Rights schedule, usage territories, exclusivity, royalty audit clauses

Rights clearance deserves particular attention. An animation package may contain the script, music, voice performance, character design, software assets, trademark use and merchandising rights. Those rights do not necessarily have the same owner or tax treatment. A rights matrix should identify each asset, the legal owner, permitted territories, term, consideration and any sublicensing power.

2. How are animation and gaming company profits taxed in Turkey?

A company established in Turkey is generally subject to Turkish corporate income tax on its taxable profits. The ordinary corporate tax rate for 2026 is 25%, although special industries, specific deductions, reduced rates and tax incentives may change the calculation. A company should not apply a sector-specific rate merely because its commercial activity is digital or creative.

For an animation production company, development expenditure, employee costs, outsourced production, acquired rights and amortisation require proper accounting classification. For a game publisher, deferred revenue, advance payments, platform deductions, advertising expenditure, currency conversion and developer revenue shares can be just as consequential as the nominal tax rate.

Turkey also has a domestic minimum corporate tax framework, generally measured by reference to 10% of a prescribed pre-relief tax base. This is not a flat additional 10% on all turnover. The law expressly provides exclusions and adjustments, including for certain qualifying Technology Development Zone profits and qualifying deductions. A company claiming incentives should calculate both its ordinary and minimum-tax positions rather than assuming that the headline minimum defeats every incentive.

Commercial point: A production company paid a fixed fee to create animation is economically different from a company retaining worldwide rights and participating in future streaming, game and merchandise revenue. Profit timing, contract accounting, transfer pricing and tax incentives should reflect that difference.

3. Royalties paid from Turkey to overseas IP owners

Foreign rights owners commonly enter Turkey through character merchandising, broadcast distribution, game publishing, software technology, franchising or trademark agreements. Payments for the use or transfer of copyright, trademarks, know-how and comparable intangible rights may be subject to Turkish withholding rules.

Domestic withholding and treaties

Under the Turkish domestic rules, royalty payments made by Turkish entities to non-resident companies are generally subject to 20% withholding tax. An applicable double-tax treaty may reduce the Turkish tax where its conditions are satisfied. Treaty rates must be checked country by country, along with the relevant rights definition, beneficial ownership, permanent-establishment rules and treaty documentation.

For example, the Turkey–Japan treaty generally limits qualifying source-country royalty taxation to 10%. That treaty limit cannot be applied automatically to every payment labelled “royalty”: residence, beneficial ownership, the legal classification of the payment and treaty entitlement must be supported.

Illustration — Japanese character licence

A Turkish merchandise distributor agrees to pay a Japanese rights holder a gross royalty of €100,000. At the 20% Turkish domestic withholding rate, the calculation would produce €20,000 of withholding. Where the applicable treaty validly limits withholding to 10%, the corresponding amount would be €10,000. This is a simplified comparison, not a concluded tax determination: contract gross-up clauses, treaty eligibility, exchange rates and VAT must be reviewed separately.

Not every software purchase is a royalty

Turkish tax-administration guidance draws an important distinction between acquiring a standard computer program for ordinary use or resale, paying for customised development, and obtaining copyright exploitation rights such as reproduction or distribution. Standard, unmodified software may in some circumstances be treated as a business-profit transaction rather than a royalty; acquiring underlying copyright exploitation rights may lead to withholding. The exact contractual rights—not the word “software”—drive the analysis.

For games and animation, the same discipline is useful: buying copies for distribution, commissioning original art, licensing characters, acquiring film distribution rights and purchasing the copyright outright should not be collapsed into one invoice category without considering their underlying legal rights.

4. VAT: licensing rights is not the same as exporting production services

Domestic exploitation and imported rights

Turkey’s standard VAT rate is 20%. A licensing transaction exploited in Turkey, or a service supplied or used in Turkey, can trigger Turkish VAT. When a non-resident supplier without a Turkish establishment provides taxable rights or services used in Turkey to a Turkish business, the Turkish recipient may have a reverse-charge VAT obligation under the applicable responsibility rules. The withholding-tax analysis and the VAT analysis are separate: treaty relief from income-tax withholding does not itself remove Turkish VAT.

A Turkish distributor importing an overseas character licence should therefore review three distinct layers: the deductibility of the royalty, any applicable income-tax withholding, and VAT on the imported right or service. The licensing agreement may also raise stamp-duty or other compliance questions depending on how it is executed and used.

Animation and game-development services supplied abroad

Services supplied to an overseas customer can qualify for the Turkish VAT service-export exemption under VAT Law Articles 11/1(a) and 12/2 when the legal conditions are met, including that the service is performed for a customer abroad and enjoyed outside Turkey. The overseas address on an invoice is not enough on its own.

Consider an Istanbul animation studio creating a series for a French broadcaster. If the French business receives the production service and exploits it exclusively in its business abroad, service-export treatment may be available, subject to the real transaction and evidence. If the studio is separately licensing Turkish broadcast rights or its work is used in Turkey, that part requires a distinct VAT assessment.

For digital games, the place of enjoyment is often particularly difficult to establish. Worldwide availability, Turkish player activity, in-game purchases, platform rules and the identity of the real contracting customer all matter. It is unsafe to classify all receipts from an overseas platform as VAT-exempt exports without examining who actually receives and uses the service.

5. Which Turkish tax incentives can game and animation companies use?

Technology Development Zones: qualifying software, design and R&D

Under Law No. 4691, qualifying profits derived exclusively from software, design and R&D activities undertaken within a recognised Technology Development Zone may benefit from an income or corporate tax exemption until 31 December 2028. Certain qualifying application-software supplies may also benefit from a specific VAT exemption. These provisions are activity-, location- and project-specific; an animation company is not exempt merely because it makes digital content, and a game publisher is not automatically exempt on all sales or merchandising revenue.

Where a zone company earns income from licensing or transferring IP, the scope of the exemption may depend on registration, notification, qualified R&D costs and the nexus between the underlying project and the intangible. Commercial distribution, resale and marketing profits may need to be separated from exempt software-development income.

An additional investment requirement is relevant to larger beneficiaries. Effective for returns filed from 2026 under Presidential Decision No. 10803, the relevant annual profit-exemption or R&D-deduction threshold triggering the venture-investment obligation increased from TRY 2 million to TRY 5 million. The required allocation remains 3%, subject to the statutory cap and qualifying investment mechanism. This is one reason to monitor incentives on the basis of the actual tax return, not just the innovation project’s approval.

2026 change: 100% deduction for qualifying exported services

For accounting periods beginning in 2026, Presidential Decision No. 11257 increased the deduction rate from 80% to 100% for profits from specified qualifying services supplied from Turkey to non-residents and used exclusively abroad, subject to the statutory requirements. The listed activities include software and design, among other services. The relevant provisions are Corporate Tax Law Article 10(1)(ğ) and, for qualifying individuals, Income Tax Law Article 89(13).

This is an important development for an eligible Turkish development or design service provider invoicing an overseas group company. But it is not a general exemption for all animation, game publishing, IP licensing or foreign-currency receipts. The company must analyse the precise qualifying activity, invoice to the foreign customer, use outside Turkey, profit allocation, timing and full transfer of the qualifying earnings to Turkey within the legally prescribed period. A standalone royalty from exploiting an existing character library should not simply be relabelled “design services”.

The service-export profit deduction and the VAT service-export exemption are different provisions with different tests. Each must be evidenced separately.

Patent incentives are not a blanket copyright exemption

Corporate Tax Law Article 5/B provides a 50% exemption for specified income attributable to qualifying patented inventions or utility models developed through activities meeting the legal conditions. Ordinary copyright in films, character artwork or game content is not automatically patent income. Rights-holding businesses should test the kind of intellectual property they actually own rather than advertise a universal “IP tax holiday”.

6. App stores, streaming, in-game items and independent creators

Digital platforms create a familiar accounting problem: an overseas settlement arrives as a net bank transfer, while the underlying business may involve gross customer charges, refunds, marketplace commissions, ad revenue, in-game assets and withholding by the platform or foreign states.

What do platform settlements represent?

  • App stores and gaming marketplaces: identify the merchant of record, the contractual distribution model, gross or net revenue recognition, refunds, tax invoices and platform fees.
  • Streaming and broadcasting: distinguish commissioning fees, programme sales, licences by territory and revenue shares based on exploitation.
  • In-game items and virtual currencies: identify whether the income arises from development services, digital supplies, participation in platform monetisation or exploitation of IP.
  • Creator and mobile-app regimes: some qualifying individuals may be eligible for a special regime under Income Tax Law Article 20/B; it is not a blanket tax exemption for incorporated studios or every kind of gaming payment.

In a noteworthy 3 March 2026 Turkish Revenue Administration ruling concerning game and character-design activity on international game platforms, the administration distinguished the treatment of development/design earnings from the special creator exemption. It also explained that VAT service-export treatment depends on the services being provided to overseas users and enjoyed abroad; where domestic and overseas use cannot be separated, export treatment may be unavailable. The ruling concerns its particular facts and should not be read as an automatic classification of every platform arrangement.

Does Turkey’s Digital Services Tax apply?

Turkey’s separate Digital Services Tax is aimed at specified digital services and is subject to statutory scope and exemption thresholds. The statutory rate is 5% for 2026, with 2.5% scheduled from 1 January 2027 under the decision in force at the review date. A small Turkish animation producer should not confuse this regime with the VAT or corporate tax imposed on its ordinary production income. Large cross-border digital platforms should assess it separately, taking account of group-level thresholds and the precise taxable activities.

7. Who owns the IP, and who should earn the profit?

A cross-border entertainment group may keep the legal copyright in one country, employ the game developers in another and license the finished product through a third. That arrangement does not eliminate the need for appropriate profit allocation.

For related parties, the Turkish transfer-pricing analysis should address actual development and enhancement work, maintenance, protection and exploitation of IP; who makes commercially significant decisions; who funds and controls risks; and who benefits from the activities. Simply recording the foreign parent as the legal owner is not, by itself, a complete transfer-pricing policy.

Particular risk points include:

  • A Turkish studio carrying out substantial original development while receiving only a routine cost-plus fee;
  • Annual royalties paid by a Turkish distributor without evidence of the licensed rights’ value;
  • Transactions with overlapping service, licence, marketing and management components but no defensible allocation;
  • IP assignments executed after a successful game or character franchise has already gained substantial value;
  • Developer or artist contracts that do not clearly document economic rights and authorised use.

These issues matter not only in a tax audit but also during fundraising, acquisition due diligence and a future sale of the game studio. Investors often need to see a coherent chain of title, correctly priced related-party arrangements and complete royalty accounting.

See also our guide to transfer pricing and intercompany compliance in Turkey.

8. Five scenarios: how the classification changes the answer

Scenario A — Japanese animation character licensed to a Turkish retailer

The retailer pays a percentage of Turkish merchandise sales to a Japanese rights owner. Review the intellectual-property licence, domestic royalty withholding and treaty eligibility, VAT responsibility for rights used in Turkey, and whether the royalty is arm’s length where parties are related. The producer’s Japanese residence alone is not sufficient treaty documentation.

Scenario B — Turkish studio creates animation for a US production company

A Turkish business invoices a foreign producer for storyboards, 2D/3D design and production work. Analyse whether the work is a qualifying exported design or production service, who receives and enjoys it, and whether IP exploitation rights are being transferred separately. The 2026 service-export profit deduction may be highly relevant to a genuinely qualifying design service, but the whole contract must be reviewed before claiming it.

Scenario C — Turkish game developer supplies its UK parent

The Turkish subsidiary employs developers and invoices the UK parent monthly. The first questions are what is being provided, whether the work qualifies as software development services for overseas use, how the fees are priced, and whether the Turkish subsidiary creates or controls economically significant IP. Service-export relief should be tested against the facts; it is not a substitute for transfer-pricing documentation.

Scenario D — Turkish company owns a game and earns global platform revenue

Receipts flow through a foreign marketplace, but players are located worldwide. The company needs contract-based revenue analysis and records separating jurisdictions, customer roles, platform commissions and reversals. A foreign platform’s head-office address does not automatically make the entire activity an exported service enjoyed exclusively abroad.

Scenario E — Animated franchise expands to games and merchandise

A Turkish animation studio retains characters and scripts, grants a gaming licence to an overseas developer and licenses merchandise rights to a Turkish distributor. Separate licensing income, production income and any intragroup service charges. Set clear rights schedules, royalty bases, termination terms and audit rights. A future sale of the franchise will depend heavily on clean chain-of-title records.

9. Pre-contract tax checklist for creative and technology groups

Before signing an international game, animation or IP deal, management should be able to answer the following:

  1. Asset: exactly which copyright, software, trademark, music, character or know-how is involved?
  2. Rights: is this a production service, resale of a standard product, restricted licence, full assignment or mixed arrangement?
  3. Parties: who is the payer, recipient, beneficial owner, platform operator and end customer?
  4. Territory: where will the service be enjoyed and where may the intangible be exploited?
  5. Tax treaty: is a residence certificate available, and which treaty article actually applies?
  6. VAT: does the transaction involve domestic use, imported rights, qualifying service exports or special digital-service rules?
  7. Incentives: do project facts support Technology Development Zone treatment or the 2026 qualifying service-export profit deduction?
  8. Pricing: can royalty rates, cost allocations and development fees withstand arm’s-length scrutiny?
  9. Accounting: do signed contracts, gross platform reports, invoices, foreign-exchange records and bank receipts reconcile?
  10. Exit readiness: can the company demonstrate ownership of the IP and identify any third-party restrictions on a sale or acquisition?

Frequently asked questions

Do foreign animation and game companies need to establish a company in Turkey to license IP?

Not necessarily. A foreign company may license rights without incorporating locally, but its Turkish receipts, any local operations, VAT obligations and potential permanent-establishment exposure must be analysed. A Turkish subsidiary may make commercial sense where the business hires personnel, contracts with local customers or performs ongoing operations.

Is every payment made to a Japanese anime owner taxed at 10% in Turkey?

No. The treaty rate is relevant to qualifying royalty payments where the treaty’s conditions are fulfilled. The character of the payment, beneficial ownership, documentation and any connection to a permanent establishment must be examined. VAT is a separate question.

Can an animation studio claim the 100% exported-services profit deduction in 2026?

Possibly, for profits from activities falling within the statutory list—such as qualifying design services—if all conditions are met. Animation production, catalogue licensing and distribution should not be assumed to qualify solely because the buyer is abroad.

Are game-development profits automatically exempt in a Turkish technopark?

No. Qualification depends on approved activities, project scope, where the work is undertaken, the source of revenue and applicable documentation. Non-qualifying commercial, publishing or marketing income may remain taxable.

Does a payment from Steam, an app store or another overseas platform count as a VAT-free export?

Not automatically. The contract, identity of the recipient and end user, the nature of the supply and where the service is enjoyed must be analysed. Overseas settlement into a Turkish bank account does not resolve the VAT classification.

What should a foreign gaming group review before acquiring a Turkish studio?

Review historic platform settlements, employee and contractor IP assignments, intercompany development charges, royalty tax, VAT treatment, claimed incentives, tax filings and any unreported related-party arrangements. An attractive game franchise can carry material tax and chain-of-title risks.

Planning an animation, gaming or IP licensing business in Turkey?

Before agreeing a royalty, publisher revenue share or cross-border development arrangement, establish how Turkey will classify the contract and what the resulting cash tax and compliance obligations will be. SYSTEMS CPA provides English-language Turkish tax advisory, international company formation, accounting and reporting support for overseas studios, rights holders, game publishers and technology groups.

We can review your proposed agreements, licensing flows, withholding exposure, VAT position, available incentives and intercompany pricing, then identify the points requiring Turkish legal or specialist copyright advice.

Request a Turkey IP tax consultation Email Evren Özmen, CPA

For an efficient first review, send the countries involved, the revenue model, a short rights summary and the expected annual transaction volume. Please do not send confidential agreements before confirming an engagement.

Legal basis and reference material

Primary laws and official materials are linked below. Status checked on 8 November 2026. Turkish-language statutory texts prevail over this English-language explanation.

  1. Turkish Revenue Administration (GİB), 2026 corporate income tax rates (Corporate Tax Law No. 5520).
  2. GİB, Corporate Tax Law Article 32/C, domestic minimum corporate tax and statutory exclusions.
  3. GİB, Technology Development Zones Law No. 4691, Provisional Article 2; Invest in Türkiye, Technology Development Zones.
  4. Presidential Decision No. 11257 (30 April 2026), service-export deduction increased to 100% for qualifying 2026 profits; see GİB’s 2026 software-services ruling and Corporate Tax Law Article 10(1)(ğ).
  5. GİB, private ruling dated 3 March 2026 on international game-platform design services.
  6. GİB, VAT Law No. 3065, Article 11 and VAT General Implementation Communiqué, including service exports and VAT responsibilities.
  7. GİB, tax classification of standard software, customised software and copyright exploitation rights.
  8. GİB, Digital Services Tax Law No. 7194 and 2026/2027 rates.
  9. PwC, Türkiye: withholding taxes, reviewed September 2026, including royalty rates and treaty comparisons; verify the controlling treaty text and protocols before application.
  10. PwC Turkey, 2026 increase in the Technology Development Zone venture-investment threshold.
About the author
Evren Özmen, CPA (SMMM), TÜRMOB Registration No. 35675, advises foreign investors and cross-border businesses on Turkish corporate tax, withholding, VAT, technology incentives and accounting compliance through SYSTEMS CPA and OZM Consultancy in Istanbul.

Professional disclaimer: This article is general information, not a legal opinion or advice on any particular transaction. Tax consequences may change with contractual rights, business substance, tax residence, treaty position, legislative amendments and administrative interpretation. Copyright and IP assignments may also require specialist Turkish legal review.

Work with a licensed Turkish CPA firm

Turn Turkey compliance into certainty

SYSTEMS CPA supports foreign-owned companies with company formation, accounting, tax compliance and payroll in Turkey — one accountable local partner. Reviewed by Evren Özmen, SMMM (Certified Public Accountant), TÜRMOB Reg. No. 35675.

Schedule a Consultation →

Evren Özmen, CPA (SMMM)

Turkish Certified Public Accountant (SMMM), licensed by TÜRMOB — Reg. No. 35675. Advising international investors and companies on Turkish tax, accounting and compliance at OZM Consultancy, Istanbul.

WhatsAppCallConsultation